In my reviews of Papers, Please, the remake of Demon’s Souls, Trikaya, and What Remains of Edith Finch I could have explored who they were made for. Instead those who are the audience, intended or otherwise, of the topic being discussed. I’m not talking about those who read my posts though I am extremely grateful to those who are regular readers of this blog. Looking back on previous blog posts, I came to the realization that most of them in one way or another could be connected back to audiences. This entry was posted in 2020/21S2 CS3247 GAMES by xiaoyilin.
![papers please game analysis papers please game analysis](http://assets.sbnation.com/assets/2621957/steamworkshop_webupload_previewfile_138290904_preview-1.png)
I really look forward to more games from Lucas Pope. In conclusion, this game definitely deserves every praise it receives. This allows players to identify the identities of everyone accurately. captain, passenger, gunner), country of origin, all accurate to the time period they are in (1800s). Each person has a unique face, name, dialogue, voice (accent), role on the ship (eg. Lens 87: Character TraitsĮach of the 60 people is designed down to the minute detail. The game hooks players in and keeps them hooked using its gameplay loop: you find a corpse and replay their death, causing you to wonder questions like why did that person kill them? why are these people fighting? The only way to satisfy your curiosity is to keep playing, uncovering even more deaths, and more questions. There’s really nothing more satisfying than slowly but correctly filling up pages in the journal after working out each person’s fate. You sometimes even need the process of elimination. This game is filled with all types of problems that players have to solve in order to correctly determine all identities and fates of the 60 people on board, sometimes from really subtle hints like who this person usually hang around, or which room of the ship this person has access to. This game only requires simple controls, like walking/looking around and keys to turn the pages of the journal and selecting the names and fates of each passenger.
#PAPERS PLEASE GAME ANALYSIS WINDOWS#
It is supported on both Windows and Macs, and multiple console devices. Technology: Since the graphics of this game mimics that of really old Macintosh computers, it is not very graphics intensive. (You can also change the screen to mimic to other old computer monitor colors in the settings!) Everything from the soundtrack music, the sound effects, the voice acting, the dialogue, to the appearances of the passengers, come together to give players the feeling that they are really present on a ship in the 1800s. Even though the pieces of story aren’t given to you in order, after piecing them together, the well-crafted story flows in a linear way.Īesthetics: The game graphics uses a 1-bit monochromatic graphical style mimicking games on early Macintosh computers. The first few corpses you find were the last ones who died, and from their moments of death, you’ll find more corpses from the middle of the ship’s journey, or even the beginning of the ship’s journey. The deaths also aren’t shown to you in order. It is ultimately the player’s goal to piece together the story, from each person’s death, so I won’t be spoiling it. Story: The story plays a huge part in this game. This game’s mechanics are not just unique, but also really engaging. While exploring moments of deaths, you can use the pocket watch again to explore even more corpses captured in that moment. You will also hear a short clip of dialogue/sound effects moments before that death.
![papers please game analysis papers please game analysis](https://miro.medium.com/max/1400/1*bEHc1aCZU4REMm0fs6X5Pg.jpeg)
You are also given a magical pocket watch that can be used on corpses, which then transports you to the moment of the corpse’s death frozen in time. Mechanics: You are equipped with a thick journal (containing a list of all the names and artist’s sketches of the crew/passengers, and the blueprint of the ship) to record all your findings, including matching everyone’s names to their faces. The player’s goal is to determine what happened to everyone who was on board the ship Obra Dinn, which went missing for 5 years. The game is set in 1807 with the player assuming the role of an insurance inspector. After 10 hours of constant head-scratching and googling of hints, I finished this masterpiece of a game and am safe to say that it is now one of my favourite games. A few months ago, it was on 50% discount and I finally decided it was time to buy and play it. I first learned of this game from a YouTuber two years ago and have since always wanted to play it fully myself. It is the winner of the IGF Seumas McNally Grand Prize award in 2019. Return of the Obra Dinn is a first person puzzle game created by Lucas Pope, who is also well know for his other game Papers, Please.